What's new
RevTeam.Re - Reverse Engineering Team

Welcome Guest! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Register and wait for our approve!

VBReFormer 7.0.6

ca0ss

Active member
Joined
Jan 14, 2022
Messages
29
Reaction score
148
🔹 Program Adı / Program Name:
Please, Log in or Register to view quote content!

🔹 Program Ne İşe Yarıyor? / What Does the Program Do?:
Please, Log in or Register to view quote content!

🔹 Desteklenen Sistemler ve Mimariler / Supported OS and Architectures:
Please, Log in or Register to view quote content!

🔹 Koruma Analizi / Protection Scan Result:
Please, Log in or Register to view quote content!

🔹 Kısıtlamalar / Limitations:
Please, Log in or Register to view quote content!

🔹 İndirme Bağlantısı / Download Link:
Please, Log in or Register to view quote content!

🔹 Ekstra Notlar / Extra Notes:
Please, Log in or Register to view quote content!
 

ca0ss

Active member
Joined
Jan 14, 2022
Messages
29
Reaction score
148
Please, Log in or Register to view quote content!
First to all, thank you for your help :)

Maybe this can help: I see that on VBReFormer.dll >> A >> W there is the boolean for remote or local decomp engine (public bool get_IsRemote()), this is where it determine local engine or remote:
public void a(E A_1)
{
.......
A_1.a("general", "engine", this.IsRemote ? "remote" : "local");
A_1.a("general", "engineUrl", this.Url);

Obv i try to force to return false but it does not work, the app won't start at all. It is the private readonly bool A that determine if the engine is remote or local but i don't understand if it need some extra stuff i don't understand..

Have you see this?
 
Top